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Aradia

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About Aradia

  • Birthday 06/06/1996

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  1. Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters. This update was focused on bringing new content, update our internal code to latest version of the emulator and fixes of various other issues. Content Prontera Culvert Prontera culvert needs to be cleaned up a bit find the culvert manager at (prt_fild05,265,208) to check out this new instance, the instance comes in both easy and hard mode with easy mode have additional rewards when 7 or more players are finishing it off and hard mode have extra rewards starting from 3 or more players finishing it off. Updates Server main area We have added Kafra to middle prontera (Prontera Fountain) as this will be considred as the main area of the server. Skill global delay changes Swordsman Magnum Break: lowered global cooldown to 0.3 seconds lowered cooldown to 1.7 seconds Acolyte Heal: Lowered global cooldown to 0.3 seconds added 0.7 seconds cooldown Increase Agility: lowered global cooldown to 0.3 seconds added 0.7 seconds cooldown Decrease Agility: lowered global cooldown to 0.3 seconds added 0.7 seconds cooldown Aqua Benedicta: lowered global cooldown to 0.3 seconds Signum Crucis: lowered global cooldown to 0.3 seconds added 1.7 seconds cooldown Angelus: lowered global cooldown to 0.3 seconds, added 0.15 seconds fixed cast time Cure: lowered global cooldown to 0.3 seconds, added 0.7 seconds cooldown Priest Resurrection: Lowered global cooldown to 0.3 seconds added cooldown of 0, 0.7, 1.7, 2.7 seconds Aspersio: Lowered global cooldown to 0.3 seconds and added cooldown of 1.7 seconds Kyrie Eleison: Lowered global cooldown to 0.3 seconds and added cooldown of 1.7 seconds Magnificat: Lowered global cooldown to 0.3 seconds and added cooldown of 1.7 seconds Gloria: Lowered global cooldown to 0.3 seconds and added cooldown of 1.7 seconds Lex Divina: Lowered global cooldown to 0.3 seconds and added cooldown of 2.7 seconds Turn undead: Lowered global cooldown to 0.3 seconds and added cooldown of 2.7 seconds Lex Aeterna: Lowered global cooldown to 0.3 seconds and added cooldown of 2.7 seconds Knight Spear Boomerang: lowered global cooldown to 0.3 seconds, added 1 second cooldown Bowling Bash: added 0.3 seconds global cooldown Wizard Sightrasher: Reduced global cooldown to 0.3 seconds, added 2 seconds cooldown Hunter Blitz Beat: Reduced global cooldown to 0.3 seconds, added 1 second cooldown. Rouge Backstap: reduced global cooldown to 0.3 seconds Strip Weapon/Helm/Shield/Armor: Reduced global cooldown to 0.3 and added 1 second cooldown Alchemist Bomb: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown Acid Terror: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown Aid Potion: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown Summon Flora/Summon Marine Sphere: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown Weapon/Shield/Armor/Helm Chemical protection: Lowered global cooldown to 0.3 seconds, added 0.5 seconds cooldown Crusader Defending Aura: lowered global cooldown to 0.3 seconds and added 0.8 seconds cooldown Monk Asura Strike: reduced global cooldown to 0.3 seconds, changed the previous global cooldown to be skill cooldown Dynamic Fields With this update we're introducing the first part of Dynamic fields more dynamic fields will be released with the release of later fever fields. Please keep in mind that dynamic field monsters spawn in random area in the map* prt_fild02 Killing 50 Lunatic would spawn Eclipse prt_fild04 and prt_fild07 Killing 200 Rocker would spawn 1 Vocal gef_fild01 Killing 50 Roda Frog would spawn 1 Toad moc_fild03 Killing 50 Wolf would spawn 1 Vagabond Wolf pay_fild04 Killing 200 Porings would spawn 1 Mastering Killing 3 Masterings would spawn 1 Angeling Killing 100 Porings, 100 Poporings, 100 Drops and 100 Marins would spawn 1 Ghostring Killing 3 Ghostring would spawn 1 Deviling xmas_fild01 200 Marins would spawn 1 Arc Angeling Fixes Chef Assistant is now available in prontera as expected MVP Experience has been corrected to reflect latest renewal changes Kafra master storage selection has been moved back to be after Open storage option to help with the confusion Fixed baby savage taming item "Sweet Milk" incorrectly set to tame Savage instead Fixed Memorial Dungeon enchanter incorrectly eating items without enchanting them, its safe now we fed him well. Fixed an error in guild storage permission checks allowed items to be stored in guild storage when the guest permission is not allowed and instead eaten the item. Fixed a problem where evolved pets would spawn with 0 intimacy resulting in them being lost Fixed a problem where item skills (Like yggdrassil leaves) would require consuming blue gemstones
  2. Those are so cute, I especially like the second one in the last row!
  3. Aradia

    Hewooooo

    Welcome! I hope you enjoy your stay 😊
  4. Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters. Changes Memorial Dungeon rewards We have implemented a few changes that will make running the Memorial Dungeons more rewarding. Some of these changes are official behavior, while others are custom. Easy Mode rewards have been adjusted as follows: In a party of 1~6 players, you have a chance to receive 0~2 of each gear drop (current behavior) With a party of 7+ players, you can receive 1~3 of each gear drop Hard Mode rewards now scale up smoothly with the size of your party Starting with the third players, every additional party member adds a 10% increase to the rewards at the end That means that a party of two will receive the exact same rewards as before A full party of twelve will receive twice as many item drops at the end (200%) Other changes Regular monsters on Fever Fields now have a chance to drop Mithril Ore Fever Field MVPs have a high chance of droppping up to 2 Mithril Ore Content Crafting Memorial Gear A mysterious craftsman has been spotted in the Memorial Crafting Workshop (near the Prontera west Kafra). You might want to talk to him about crafting Hard Mode Accessories. It is rumoured that these special accessories can even be refined. He can craft the following accessories: Cursed Emerald Earrings (15 Cursed Emerald, 10 Mithril) Glittering Opal Earrings (15 Shiny Opal, 10 Mithril) Blue Oath Ring (15 Sea Sapphire, 10 Mithril) Red Union Ring (15 Bloody Ruby, 10 Mithril) The required gemstones are rewards from the Hard Mode instances of Memorial Dungeons like Orc's Memory. But keep in mind that at this point in time, you can only obtain Cursed Emeralds. Enchanting Memorial Gear The Memorial Crafting Workshop is now also home to various people from Midgard's Enchanter Association, who can help you enchant your Memorial Dungeon gear. Enchanting a "clean" item costs 100,000 Zeny and has a 100% success chance. Level of refinement and existing cards will be maintained. If you would like to get a different enchantment, you will need to reset the existing one first. This costs 200,000 Zeny and is also 100% safe. The Grade of the gear will affect how many enchantments it can receive. Grade IV (Subjugation) and Grade III (Expedition) get 1 enchantment, Grade II (Guardian) gets 2 enchantments, and Grade I (Conqueror) gets 3 enchantments. Possible enchantments include +1~+2 on basic stats, DEF, MDEF, CRI, FLEE and MaxHP. When enchanting an armor that is refined to +9 or higher, you have a chance to receive a special enchantment called Job Essence. There are various Job Essences for all First and Second Jobs, and they contain very special bonuses that you don't want to miss out on! When you are enchanting an armor that is eligible for receiving a Job Essence enchantment, it makes sense to talk to a particular Enchant Staff NPC. One of them is specifically trained to apply First Job Essences (Mage, Thief, ...), while another one focuses on Second Job Essences (Knight, Priest, ...). We are working hard on getting a Wiki up and running so we can document all these mechanics for you in much greater detail. Stay tuned for updates! Blacksmith Forging Blacksmiths are now able to forge new Zero-exclusive weapons! Each weapon type now also includes a new forgeable weapon for y'all to try out. The materials for each of these are 15 Steel, 16~22 Oridecon, 2 Mithril Ore, and Zero-specific stone catalyst like a Jello Stone or a Hard Mode gemstone. The nine new weapons are: Shining Sword Exquisite Dagger Indigo Sword Sunset Buster Emerald Axe Sapphire Scepter Bloody Knuckle Twilight Spear Chaos Lance Fixes Nightmare now correctly drops Damascus with random options Fixed Poring Village Carrot and Poring Village Leek interfering with Concentration Potion Lower grade Memorial Dungeon accessories can no longer be refined Fixed Sage Free Cast skill bonus now it will give 100% movement speed and ASPD at level 10 Fixed Galim and Otine from prontera regional quests they should now delete requested items as expected Fixed Cart Revolution not ignoring targets flee
  5. Aradia

    Hello!

    Hello, welcome to you and your friend! Did you join our discord server yet? 👀
  6. Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters. Bard and Dancer skill rebalance The performer classes have received a significant revamp of all songs and dances. Songs and dances are now party-wide buffs that are generally applied in a 31x31 range around the performer and last for 60 seconds. The effects of performance skills are no longer depending on the stats of the performer and now also affect the performing player. Ensemble skills need the two performers to be within 9x9 range of each other. After casting an ensemble skills, both performers suffer from Ensemble Fatigue for 30 seconds, slowing down their movement speed and attack speed, as well as blocking them from using other skills. Lastly, a player can have up to one song, one dance, and one ensemble buff active at the same time. Other skill changes Adaptation to Circumstances: Buff that reduces SP cost of performance skills by 20% Music Lessons: Increases MaxSP by 1% per level Increases ASPD by 1% per level Dance Lessons: Increases CRI by 1 per level Increases ASPD by 1% per level Memorial Dungeons With this patch we are adding our first proper Memorial Dungeon: Orc's Memory. This is a Level 60+ instance that you can attempt daily. Alongside this new instance we are also introducing a first set of Memorial Dungeon gear, sometimes referred to as Expedition Gear. Orc's Memory If you are ready to face the Fake Orc Hero in this new instance, speak to the Mad Scientist at gef_fild10 (238,202). Bringing a party of Level 60+ players is advised! The instance can be attempted in two modes: Easy Mode and Hard Mode. Easy Mode is your best choice to get a feeling for the instance, but also yields more Subjugation gear, the first tier of Memorial Dungeon gear. Hard Mode offers a variety of loot, including materials to upgrade your MD gear to the next tier. But be warned, Hard Mode should not be taken lightly! Note: The number of players in the party does not have any effect on the rewards at the end. Upgrading Memorial Dungeon Gear The Adventurer's Guild has setup a new Memorial Dungeon workshop to help process all these new materials and gear that you can find. You can access the workshop through a new portal near the East Prontera Kafra. Stone Refiner The Stone Refiner is specialized in the Jello Shards that you can find in the Poring Village instance. If you bring 5 Jello Shards of the same kind to the Stone Refiner, he can condense them into a Jello Stone. This process takes 24h, but you can speed up the process by paying 250,000z to get it immediately. Gear Enhancer The Gear Enhancer can take Memorial Dungeon gear and upgrade it to the next tier. For example, you can bring him the Subjugation gear from Orc's Memory, which is Grade IV, and upgrade it to Grade III gear. This will also require certain number of Shimmering Crystals, which drop in Memorial Dungeons, and Jello Stones. Other changes and fixes Added the missing Great Nature to the Thor's Flame list of Greater Mineral combinations Removed the animation delay from the Assassin's Sonic Blow skill as intended Fixed Sage's Autospell list to show all 9 available skills
  7. Aradia

    BUGS

    Hello JackFrost! Firstly, you can report bugs in Project Zero's bug and suggestion tracker over at GitLab: https://gitlab.com/ragnarok-project-zero/bugs-and-suggestions-tracker as it eases the developers' workflow! You need an account but it's quite easy to use and there even are templates you can follow. Regarding your reports: 1- Dead Branches are currently disabled since it would spawn mobs that aren't implemented/accessible yet. 2- Feel free to note the maps where those are missing and report them on GitLab. 3- The selling prices are adjusted according to kro:zero's ones, thus it's not a bug. Thanks for reporting though, we appreciate it ^_^ Good luck and have fun on Project Zero!
  8. Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters. This update was focused on bringing fixes to recently released content, QoL updates and slight content changes Quality of Life Character storage Account storage has been replaced with character storage, we have moved the current account storage to the highest level/highest class character in your account. This update will allow players to collect as many items as they wish, and it's especially useful for guilds. Each character storage will offer 600 slots just like a normal account storage. Master storage Master storage has been implemented. Unlike Account storage, which is suppressed by character storage, now it's shared among all your game accounts, allowing smooth movements of items between game accounts. Guild storage Guild storage is a stable feature in private servers, as such it's now implemented and it can be accessed from all kafras. Guild leaders can assign access permission through the positions list. Monster Database We have introduced a fully featured monster database available now at our control panel and can be accessed through https://cp.playragnarokzero.com/monster/ Item database We have introduced a fully featured item database available now at our control panel and can be accessed through https://cp.playragnarokzero.com/item/ Vendors and Buying stores We have introduced a fully features market database available now at our control panel and can be accessed through https://cp.playragnarokzero.com/market/. This database will show both vendors and buying stores, their items, place in map etc. we also introduced @whosells in-game command which does a simple search for items in market you can also use @navshop to navigate to a specific shop if you don't want to get lost! Also auto traders will now expire after 7 days this to clean up space and get rid of dead ones. Auto commands We have introduced auto commands you can now set up to 10 commands to be executed whenever you log in game. You can set those by whispering to NPC:AutoCommands Show rare We have introduced a new command: @showrare , which can be set to show a special announcement and effect on your character if an item with specific rate or lower and/or specific count of options dropped or autolooted. Play time We have introduced a new @playtime command which will show you for how long you've been online in-game! This can be seen in control panel as well. Refine UI We have introduced the new refine user interface this can be accessed by talking to any of the current refine NPCs this will allow you to refine items easily without all the awkward NPC dialogs and doesn't require you to be able to wear this specific item. Content EXP Table We've changed to a new exp table, this new exp table follows the last known exp table before trans update its not custom one and it follows a different experience curve, the older exp table had a 25% growth level on level starting from level 1 while the new one has 7 ~ 7.5% growth from 1 to 79 and 17 ~ 25% onward with a total of roughly 430 million in total this means leveling now up to 80 is a lot easier than previously but from this point on it will be harder this new curve will allow new players to easily catch up while giving them a good challenge reaching highest levels. For this we also adjusted all players levels most players has gained new levels while higher level players might have lost few levels, the following table show the exact increase or decrease in levels assuming you're at 0% EXP if you have already some experience towards next level you may gain more levels. Considering the huge change in experience requirements we have also lowered experience penalty to 3% from 10%. Old level New Level 0 1 1 1 2 1 3 2 4 3 5 4 6 5 7 6 8 7 9 8 10 9 11 10 12 11 13 12 14 13 15 14 16 15 17 16 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 38 37 39 38 40 39 41 40 42 41 43 42 44 43 46 44 47 45 48 46 49 47 50 48 51 49 52 50 54 51 55 52 56 53 57 54 58 55 59 56 60 57 62 58 63 59 64 60 65 61 66 62 67 63 68 64 70 65 71 66 72 67 73 68 74 69 75 70 76 71 78 72 79 73 80 74 81 75 81 76 82 77 83 78 83 79 84 80 84 81 85 82 86 83 86 84 87 85 87 86 87 87 88 88 88 89 89 90 89 91 90 92 90 93 91 94 91 95 91 96 92 97 92 98 93 99 93 Poring Village Poring village is now in you can access this new instance to farm jello fragments which can later be turned into jello stones thus will later be used to create and upgrade various gears so start hunting now. This instance is accessible for players from level 30 to 60 and cooldown resets every day at 4am server time every player can get up to 2 jello fragments in single run and for each unique player in the instance the rewards doubles for example if the instance is done with a full unique party you can get between 12 ~ 24 fragments per run, every day drops specific type of jello which can later be combined into jello stones. Every 5 jellos can be combined into 1 jello stone it takes 24 hours to finish combining them and you can speed up this process instantly by either spending 250k zeny or 1 Gelstar. The poring village entrance can be found at prt_fild05,145,235 for first timers you will receive a special low headgear which can be later enchanted using the NPC found at prt_fild05,174,238. The jello fragments combiner can be found in the memorial workshop accessible through Prontera at prontera,50,227 Thor's Flame Thor's flame is a new exchange NPC allows you to exchange normal refine ores into enriched or HD ones also exchanging some trash into more valuable materials. Refine ores Material Exchange fee Out material 1 Oridecon 500,000 Zeny or 1 Gel star 1 Enriched Oridecon 1 Elunium 500,000 Zeny or 1 Gel star 1 Enriched Elunium 1 Enriched Oridecon 1,000,000 Zeny or 4 Gel stars 1 HD Oridecon 1 Enriched Elunium 1,000,000 Zeny or 4 Gel stars 1 HD Elunium 1 Bradium 1,500,000 Zeny or 5 Gel stars 1 HD Bradium 1 Cranium 1,500,000 Zeny or 5 Gel stars 1 HD Cranium Minerals exchange Lesser Minerals For 5 Iron or 5 Iron Ore you can exchange them randomly to one of those items 2x Phracon 1x Emveretarcon 1x Steel 1x Elunium Ore 1x Oridecon Ore Intermediate Mineral (Disabled currently) For 5 Steel or 5 Coal you can exchange them randomly to one of those items 2x Elunium Ore 2x Oridecon Ore 3x Elunium 3x Oridecon 1x Gold Greater Mineral (Elemental Stones) For 3 Elunium or 3 Oridecon you can exchange them randomly to one of those items 3x Red blood 3x Crystal Blue 3x Wind of Verdure 3x Yellow Live 1x Flame Heart 1x Mystic Frozen 1x Rough Wind Basic jewels For 7 Elunium or 7 Oridecon you can get a random basic jewel: 1 ~ 2x Garnet 1 ~ 2x Amethyst 1 ~ 2x Emerald 1 ~ 2x Pearl 1 ~ 2x Ruby 1 ~ 2x Sardonyx 1 ~ 2x Opal 1 ~ 2x Topaz 1 ~ 2x Zircon 1 ~ 2x 2 Carat Diamond 1 ~ 2x Aquamarine Special jewel exchange You can exchange 2 of one special jewel for one random special jewel. Also has a chance to change into Gold or an Emperium Anvil. The qualifying special jewels are as follows: Olivine Phlogopite Agate Muscovite Rose Quartz Turquoise Citrine Pyroxene Skill Balances Bard/Dancer Musical Strike / Throw Arrow Now it deals 2 hits and attack ratio changed to 10 + 40 * skill level% ATK, Fixed Cast time is removed and Cast time lowered to 0.5 seconds and 0.3 seconds global cooldown added. Alchemist Cannibalize The attack of summoned monsters has been highly improved and Parasite can now do double attacks Changes Search results in-game from @ii/@mi and similar has been reduced back to 5 results, please use the website database. Autotrade is now only available inside cities If a player tries to kill steal a monster a new visual effect of a shield will show up on the monsters for the KSer only Fixes Kill steal protection should now work as expected Sea Witch Foot, Battle Hook and Koronos is no longer wearable by non-trans classes and no longer dropped, the items will be kept with the users to be used when trans later release. Fixed Infinity Drink effect now it correctly increase magical and physical attacks, enables no cast cancelation and increases maxp HP and SP as expected Hunter traps weight corrected to 0.2 and Blue/Yellow/Red Gemstones to 0.1 Corrected Orcish and Oak mace dropped options to be in magic pool, previously dropped items won't be rerolled. Backstap will no longer attack if it's not possible to slide behind enemies Backstap will now slide in PvP environment maps Desert Frilldolars element has been fixed to earth 2 Increased attack on normal and boss monsters options should now correctly increase the attack damage rate Guild expansion now correctly adds 4 slots per level guilds with members more than 56 have all of their members kicked and they will have to re-invite Trunk drops has been added back to Elder Willow Fury status has been corrected to only decrease SP regeneration by 50% instead of disabling it Asura strike shall no longer stop SP regeneration for 5 minutes Bowling bash shall no longer attack unreachable monsters Dragonology will now give +1 int per skill level learned Neutral element resistance has been removed from fever shoes and re-rolled into formless tolerance Hylozoist Card has been temporary disabled until fixed Harcy NPC would no longer allow to keep repeating of the banana quest Fixed Increase agility not giving ASPD modifier as expected Fixed teleport skill teleporting into NPCs (specifically warps)
  9. Aradia

    o_o

    Welcome, Dale!
  10. Hello Skooz! The wiki is currently not up and running, but it's being worked on. The control panel will also have an item and monster database in the future. In the meantime, if you have any questions feel free to ask in-game or on the Discord server! Have a nice day~!
  11. Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters. This update was focused on bringing fixes to recently released content Content Most common weapon drops has been updated to drop at 5% Spawn rates has been further adjusted, we're looking for further feedback. Double Attack can crit now Fixes Autoloot would no longer loot items out of view area or on death. Brandish Spear is now hitting 3 times as expected and it damage is counted as Ranged attack. Magnus Exorcismus now have 6 seconds cooldown as expected. Bowling Bash, Brandish Spear and Sonicblow cooldown shall work as expected. Earth Spike is corrected, and lowered to 200% MATK (before patch 300%). Sandman shall no longer bully you, Earth Spike shall now hit you 3 times at similar attack to Zero. Blacksmiths Ranked 5 or higher will recieve the top tier options now. Champion slaves would no longer drop experience or loot. Owl Duke would not lose it boss status randomly anymore. Storm Gust shall now freeze targets at 150% chance on third hit (100% previously) Impositio Manus and Suffragium cooldown lowered to 30 seconds
  12. Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters. This update was focused on bringing fixes to recently released content Content Alchemist materials prices has been adjusted to zero pricing, this addresses the current high prices. Genetic materials NPC has been removed. Red/Yellow/Orange Potion prices has been adjusted to zero pricing. Removed elder branches and GX poison herbs drops. Monster spawn amounts in fields has been revised, a further adjustment might be required open new gitlab issues if you have any inputs on it. Fixes Fixed critical percent option, now it correctly adds the percentage and option text is updated to represent it correctly. Fixed some hunter traps having cast time and cooldown period when it should not. Disabled pet evolution until the problems with it is fixed, people who lost their pets/eggs will receive a new one when a fix is issued Fixed novice poring card not giving atk/matk bonus when slotted into novice academy hat Fixed Sohee champion suiciding when it should not Fixed Disguise champion transforming into other monsters Fixed champion monsters keeps respawning even if a champion is still alive Fixed champion slaves counts towards champion kill counter, this will affect any slaves in a map you may only kill natural spawned monsters for it to affect the count Fixed garment racial options showing in Korean
  13. Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters. This update was focused on bringing new content Fixes Fixed ASPD bonus from potions being lower than usual Fixed various NPC location issues in the Blacksmith NPC and it also should no longer have brain stroke when talking Fixed prontera map dead cells, players should be able to move freely now Content We've implemented the zero spawn table, to sum it up it mainly reduces field spawns while buffing dungeon spawns, you can know where a specific monster is spawned using @whereis or using the navigation window Eden quests from levels 85 ~ 95 has been revised items changed and experience values adjusted Prontera Regional quests you can check the NPCs at the following locations Saraka at prt_fild00,251,238 Ethyl at prt_fild01,357,310 Eardis at prt_fild02,123,306 Harcy at prt_fild03,336,62 Mel at prt_fild05,352,218 Paul at prt_fild05,353,221 Islane at prt_fild06,29,199 Galim at prt_fild07,147,320 Otina at prt_fild08,154,377 Jardis at prt_fild10,250,272 Payon Regional quests you can check the NPCs at the following locations Senna at pay_fild07,291,349 Mjolnir Regional quests you can check the NPCs at the following locations Claire at mjolnir_01,209,144 Veteran at mjolnir_02,234,170 Olem at mjolnir_03,229,236 Galette at mjolnir_06,162,254 Herbalist at mjolnir_08,169,250 Hilde at mjolnir_10,321,57 Champion monsters now spawns in-game killing 30 of the following monsters would spawn it champion version Champion monsters drops Armor, Garment and Shoes with options Map Monster Champion alde_dun01 Arclouze Arclouze Ringleader alde_dun02 High Orc Solid High Orc alde_dun03 Penomena Furious Penomena alde_dun04 Bathory Furious Bathory anthell01 Deniro Elusive Deniro anthell02 Andre Solid Andre beach_dun Medusa Swift Medusa beach_dun2 Stalactic Golem Furious Stalactic Golem beach_dun3 Thara Frog Elusive Thara Frog c_tower1 Rideword Solid Rideword c_tower2 Clock Furious Clock c_tower3 Alarm Elusive Alarm c_tower4 Clock Clock Ringleader cmd_fild01 Grove Elusive Grove cmd_fild02 Seal Swift Seal cmd_fild03 Alligator Solid Alligator cmd_fild04 Sea Otter Sea Otter Ringleader cmd_fild06 Furious Golem Golem cmd_fild07 Raggler Elusive Raggler cmd_fild08 Deniro Elusive Deniro cmd_fild09 Metaller Swift Metaller gef_fild00 Chonchon Elusive Chonchon gef_fild01 Roda Frog Furious Roda Frog gef_fild03 Orc Lady Solid Orc Lady gef_fild04 Mandragora Solid Mandragora gef_fild05 Creamy Swift Creamy gef_fild06 Petite Solid Petite gef_fild07 Poring Swift Poring gef_fild08 Petite Swift Petite gef_fild09 Coco Solid Coco gef_fild10 Orc Warrior Furious Orc Warrior gef_fild11 Goblin Swift Goblin gl_cas01 Carat Elusive Carat gl_cas02 Wanderer Furious Wanderer gl_church Evil Druid Elusive Evil Druid gl_chyard Dark Priest Furious Dark Priest gl_dun01 Arclouze Solid Arclouze gl_dun02 Majoruros Furious Majoruros gl_in01 Marionette Marionette Ringleader gl_prison Zombie Prisoner Solid Zombie Prisoner gl_sew01 Whisper Solid Whisper gl_sew02 Gargoyle Furious Gargoyle gl_sew03 Sting Elusive Sting gl_sew04 Anolian Furious Anolian in_sphinx1 Drainliar Elusive Drainliar in_sphinx2 Requiem Solid Requiem in_sphinx3 Marduk Elusive Marduk in_sphinx4 Minorous Swift Minorous in_sphinx5 Pasana Swift Pasana iz_dun00 Plankton Furious Plankton iz_dun01 Vadon Solid Vadon iz_dun02 Cornutus Solid Cornutus iz_dun03 Phen Elusive Phen iz_dun04 Merman Furious Merman mjo_dun01 Tarou Tarou Ringleader mjo_dun02 Martin Solid Martin mjo_dun03 Skeleton Worker Elusive Skeleton Worker mjolnir_01 Caramel Swift Caramel mjolnir_02 Elder Willow Solid Elder Willow mjolnir_03 Side Winder Side Winder Ringleader mjolnir_04 Driller Furious Driller mjolnir_05 Argiope Swift Argiope mjolnir_06 Poison Spore Solid Poison Spore mjolnir_07 Savage Savage Ringleader mjolnir_08 Beetle King Furious Beetle King mjolnir_09 Swift Savage Babe Swift Savage Babe mjolnir_10 Argos Furious Argos mjolnir_11 Argiope Elusive Argiope mjolnir_12 Dustiness Furious Dustiness moc_fild01 Muka Muka Ringleader moc_fild02 Peco Peco Elusive Peco Peco moc_fild03 Wolf Swift Wolf moc_fild07 Drops Drops Ringleader moc_fild11 Baby Desert Wolf Furious Baby Desert Wol moc_fild12 Picky Furious Picky moc_fild13 Steel Chonchon Solid Steel Chonchon moc_fild16 Sandman Furious Sandman moc_fild18 Scorpion Elusive Scorpion moc_pryd01 Familiar Elusive Familiar moc_pryd02 Mummy Solid Mummy moc_pryd03 Mummy Swift Mummy moc_pryd04 Isis Solid Isis moc_pryd05 Minorous Elusive Minorous moc_pryd06 Mimic Elusive Mimic nif_fild01 Disguise Elusive Disguise nif_fild02 Loli Ruri Swift Loli Ruri niflheim Lude Furious Lude orcsdun01 Orc Zombie Elusive Orc Zombie orcsdun02 Orc Skeleton Swift Orc Skeleton pay_dun00 Zombie Furious Zombie pay_dun01 Soldier Skeleton Furious Soldier Skeleto pay_dun02 Soldier Skeleton Soldier Skeleton Ringle pay_dun03 Sohee Swift Sohee pay_dun04 Dokebi Furious Dokebi pay_fild01 Willow Willow Ringleader pay_fild02 Boa Boa Ringleader pay_fild03 Fabre Fabre Ringleader pay_fild04 Elusive Poporing Elusive Poporing pay_fild07 Bigfoot Bigfoot Ringleader pay_fild08 Spore Swift Spore pay_fild09 Horn Solid Horn pay_fild10 Greatest General Swift Greatest General prt_fild00 Roda Frog Roda Frog Ringleader prt_fild01 Lunatic Lunatic Ringleader prt_fild02 Elusive Stainer Elusive Stainer prt_fild03 Yoyo Swift Yoyo prt_fild04 Ambernite Elusive Ambernite prt_fild05 Hornet Elusive Hornet prt_fild06 Fabre Solid Fabre prt_fild07 Rocker Elusive Rocker prt_fild08 Poring Swift Poring prt_fild08 Lunatic Solid Lunatic prt_fild08 Fabre Poring Ringleader prt_fild08 Pupa Furious Poring prt_fild08 Baby Poring Elusive Poring prt_fild09 Magnolia Elusive Magnolia prt_fild10 Elder Willow Swift Elder Willow prt_fild11 Goblin Elusive Goblin prt_sewb1 Familiar Elusive Familiar prt_sewb2 Thief Bug Furious Thief Bug prt_sewb4 Thief Bug Solid Thief Bug treasure02 SAILOR_SKELETON Swift Sailor Skeleton tur_dun01 Dragon Tail Swift Dragon Tail tur_dun02 Solider Solid Solider tur_dun03 Freezer Freezer Ringleader tur_dun04 Assaulter Assaulter Ringleader um_fild01 Dryad Swift Dryad um_fild02 Wootan Fighter Furious Wootan Fighter um_fild03 Parasite Solid Parasite um_fild04 Wild Rose Furious Wild Rose xmas_dun01 Cookie Cookie Ringleader xmas_dun02 Myst Case Furious Myst Case xmas_fild01 Marin Furious Marin
  14. Disclaimer During beta period some specific systems might be not working as intended, not working at all or abusable, for any abusable bugs found we will ensure all of it effect is reverted back and if necessary rollback characters. Changes The following items have been hard set to x1 rate in drops to stop the abuse of its high sell value through either high rate or easy accessible monsters Sea-Otter Fur Sardonyx Sapphire Glass Bead Little Evil Wing Dragon Scale Yggdrasil Leaf Red Frame Alice's Apron
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