Viewing Item (Yin Yang Asura) Ragnarok: Project Zero Control Panel
Basic Info
Name | Yin Yang Asura[2] |
---|---|
Item ID |
28750
-
Local02_Asura
|
Type | Weapon - Dagger |
An asura dagger with the power of Yin and Yang.
MATK + 70. Increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.
If +7 or higher, increases physical/magical damage against Demon monsters by 5%,
increases physical/magical damage against Fire monsters by 5%.
If +9 or higher, increases physical/magical damage against Demon monsters by 10%,
increases physical/magical damage against Fire monsters by 10%.
Class : Dagger Attack : 130
Weight : 80
Weapon Level : 3
Required Level : 70
Jobs : Ninja
MATK + 70. Increases physical/magical damage against Demon monsters by 5%, increases physical/magical damage against Fire monsters by 5%.
If +7 or higher, increases physical/magical damage against Demon monsters by 5%,
increases physical/magical damage against Fire monsters by 5%.
If +9 or higher, increases physical/magical damage against Demon monsters by 10%,
increases physical/magical damage against Fire monsters by 10%.
Class : Dagger Attack : 130
Weight : 80
Weapon Level : 3
Required Level : 70
Jobs : Ninja
Details
Weight | 80 |
---|---|
NPC Buy | 20 z |
NPC Sell | 10 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 130 |
Magical Attack | 70 |
Weapon Level | 3 |
Slots | 2 |
Restrictions
Level Range | 70 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Ninja / Kagerou/Oboro |
Gender | Any |
Scripts
Use Script |
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bonus2(bAddRace, RC_Demon, 5); bonus2(bMagicAddRace, RC_Demon, 5); bonus2(bAddEle, Ele_Fire, 5); bonus2(bMagicAddEle, Ele_Fire, 5); if (getrefine() >= 7) { bonus2(bAddRace, RC_Demon, 5); bonus2(bMagicAddRace, RC_Demon, 5); bonus2(bAddEle, Ele_Fire, 5); bonus2(bMagicAddEle, Ele_Fire, 5); } if (getrefine() >= 9) { bonus2(bAddRace, RC_Demon, 10); bonus2(bMagicAddRace, RC_Demon, 10); bonus2(bAddEle, Ele_Fire, 10); bonus2(bMagicAddEle, Ele_Fire, 10); } |
Equip Script |
None |
Unequip Script |
None |