Viewing Item (Giant Snake Skin (High Wizard)) Ragnarok: Project Zero Control Panel
Basic Info
Name | Giant Snake Skin (High Wizard)[1] |
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Item ID |
480033
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FaceWorm_Skin_HW
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Type | Armor |
The scalp of a Face Worm that was once called Jormungand's reincarnate.
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Variable Cast Time - 5%.
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For every 2 refines, MATK + 10, MaxHP + 100, MaxSP + 10.
For every 3 refines, Wind and Water attribute magic damage + 1%, [Gravitational Field] damage + 3%.
If +7 or higher, [Lord Of Vermillion] damage + 10%, [Storm Gust] damage + 10%, [Gravitational Field] damage + 10%.
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When equipped with Giant Snake Breath, MaxHP + 10%, MaxSP + 5%.
For every 30 Base INT, MATK + 6.
For every 30 Base VIT, MaxHP + 200.
For every 30 Base DEX, Variable Cast Time - 3%.
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Class: Garment Defense: 38
Weight: 40
Required Level: 110
Jobs: Wizard classes
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Variable Cast Time - 5%.
_
For every 2 refines, MATK + 10, MaxHP + 100, MaxSP + 10.
For every 3 refines, Wind and Water attribute magic damage + 1%, [Gravitational Field] damage + 3%.
If +7 or higher, [Lord Of Vermillion] damage + 10%, [Storm Gust] damage + 10%, [Gravitational Field] damage + 10%.
_
When equipped with Giant Snake Breath, MaxHP + 10%, MaxSP + 5%.
For every 30 Base INT, MATK + 6.
For every 30 Base VIT, MaxHP + 200.
For every 30 Base DEX, Variable Cast Time - 3%.
_
Class: Garment Defense: 38
Weight: 40
Required Level: 110
Jobs: Wizard classes
Details
Weight | 40 |
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NPC Buy | 20 z |
NPC Sell | 10 z |
Refineable | Yes |
Equip Locations | Garment |
Stats
Range | 0 |
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Defense | 38 |
Attack | 0 |
Magical Attack | 0 |
Weapon Level | 0 |
Slots | 1 |
Restrictions
Level Range | 110 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Wizard |
Gender | Any |
Scripts
Use Script |
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bonus(bVariableCastrate, -5); bonus(bMatk, 10 * (getrefine()/2)); bonus(bMaxHP, 100 * (getrefine()/2)); bonus(bMaxSP, 10 * (getrefine()/2)); bonus2(bMagicAtkEle, Ele_Wind, getrefine()/3); bonus2(bMagicAtkEle, Ele_Water, getrefine()/3); bonus2(bSkillAtk, HW_GRAVITATION, 3 * (getrefine()/3)); if (getrefine() >= 7) { bonus2(bSkillAtk, WZ_VERMILION, 10); bonus2(bSkillAtk, WZ_STORMGUST, 10); bonus2(bSkillAtk, HW_GRAVITATION, 10); } |
Equip Script |
None |
Unequip Script |
None |