Viewing Item (Buddhist Asura) Ragnarok: Project Zero Control Panel
Basic Info
Name | Buddhist Asura[2] |
---|---|
Item ID |
510004
-
Local03_Asura
|
Type | Weapon - Dagger |
A nindo dagger that can manipulate souls.
MATK + 70, increases physical/magical damage against Demi-Human monsters (except players) by 5%, increases physical/magical damage against Dark property monsters by 5%.
If +7 or higher, increases physical/magical damage against Demi-Human monsters (except players) by 5%, increases physical/magical damage against Dark property monsters by 5%.
If +9 or higher, increases physical/magical damage against Demi-Human monsters (except players) by 10%,
increases physical/magical damage against Dark property monsters by 10%.
Class: Dagger Attack: 130
Weight: 80
Weapon Level: 3
Required Level: 70
Jobs: Ninja
MATK + 70, increases physical/magical damage against Demi-Human monsters (except players) by 5%, increases physical/magical damage against Dark property monsters by 5%.
If +7 or higher, increases physical/magical damage against Demi-Human monsters (except players) by 5%, increases physical/magical damage against Dark property monsters by 5%.
If +9 or higher, increases physical/magical damage against Demi-Human monsters (except players) by 10%,
increases physical/magical damage against Dark property monsters by 10%.
Class: Dagger Attack: 130
Weight: 80
Weapon Level: 3
Required Level: 70
Jobs: Ninja
Details
Weight | 80 |
---|---|
NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 130 |
Magical Attack | 70 |
Weapon Level | 3 |
Slots | 2 |
Restrictions
Level Range | 70 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Ninja / Kagerou/Oboro |
Gender | Any |
Scripts
Use Script |
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bonus2(bAddRace, RC_DemiHuman, 5); bonus2(bMagicAddRace, RC_DemiHuman, 5); bonus2(bAddEle, Ele_Dark, 5); bonus2(bMagicAddEle, Ele_Dark, 5); if (getrefine() >= 7) { bonus2(bAddRace, RC_DemiHuman, 5); bonus2(bMagicAddRace, RC_DemiHuman, 5); bonus2(bAddEle, Ele_Dark, 5); bonus2(bMagicAddEle, Ele_Dark, 5); } if (getrefine() >= 9) { bonus2(bAddRace, RC_DemiHuman, 10); bonus2(bMagicAddRace, RC_DemiHuman, 10); bonus2(bAddEle, Ele_Dark, 10); bonus2(bMagicAddEle, Ele_Dark, 10); } |
Equip Script |
None |
Unequip Script |
None |