Viewing Item (Buddhist Staff) Ragnarok: Project Zero Control Panel
Basic Info
Name | Buddhist Staff[2] |
---|---|
Item ID |
550003
-
Local03_Wand
|
Type | Weapon - Staff |
A staff that can manipulate souls.
Indestructible.
MATK + 130.
increases magic damage against Demi-Human monsters (except players) by 5%, increases magic damage against Dark property monsters by 5%.
If +7 or higher, increases magic damage against Demi-Human monsters (except players) by 5%, increases magic damage against Dark property monsters by 5%.
If +9 or higher, increases magic damage against Demi-Human monsters (except players) by 10%, increases magic damage against Dark property monsters by 10%.
Class: One-handed Staff
Attack: 40
Weight: 80
Weapon Level: 3
Required Level: 70
Jobs: Novice, Mage and Acolyte
Indestructible.
MATK + 130.
increases magic damage against Demi-Human monsters (except players) by 5%, increases magic damage against Dark property monsters by 5%.
If +7 or higher, increases magic damage against Demi-Human monsters (except players) by 5%, increases magic damage against Dark property monsters by 5%.
If +9 or higher, increases magic damage against Demi-Human monsters (except players) by 10%, increases magic damage against Dark property monsters by 10%.
Class: One-handed Staff
Attack: 40
Weight: 80
Weapon Level: 3
Required Level: 70
Jobs: Novice, Mage and Acolyte
Details
Weight | 80 |
---|---|
NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 0 |
---|---|
Defense | 0 |
Attack | 40 |
Magical Attack | 130 |
Weapon Level | 3 |
Slots | 2 |
Restrictions
Level Range | 70 + |
---|---|
Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Novice / Magician / Acolyte / Priest / Wizard / Monk / Sage |
Gender | Any |
Scripts
Use Script |
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bonus2(bAddRace, RC_DemiHuman, 5); bonus2(bMagicAddRace, RC_DemiHuman, 5); bonus2(bAddEle, Ele_Dark, 5); bonus2(bMagicAddEle, Ele_Dark, 5); if (getrefine() >= 7) { bonus2(bAddRace, RC_DemiHuman, 5); bonus2(bMagicAddRace, RC_DemiHuman, 5); bonus2(bAddEle, Ele_Dark, 5); bonus2(bMagicAddEle, Ele_Dark, 5); } if (getrefine() >= 9) { bonus2(bAddRace, RC_DemiHuman, 10); bonus2(bMagicAddRace, RC_DemiHuman, 10); bonus2(bAddEle, Ele_Dark, 10); bonus2(bMagicAddEle, Ele_Dark, 10); } |
Equip Script |
None |
Unequip Script |
None |