Viewing Item (Buddhist Mace) Ragnarok: Project Zero Control Panel
Basic Info
Name | Buddhist Mace[2] |
---|---|
Item ID |
590001
-
Local03_Mace
|
Type | Weapon - Mace |
A mace that can manipulate souls.
Indestructible.
Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%.
Class: Mace Attack: 130
Weight: 120
Weapon Level: 3
Required Level: 70
Jobs: Novice, Swordsman and Merchant, Acolyte
Indestructible.
Increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +7 or higher, increases physical damage against Demi-Human monsters (except players) by 5%, increases physical damage against Dark property monsters by 5%.
If +9 or higher, increases physical damage against Demi-Human monsters (except players) by 10%, increases physical damage against Dark property monsters by 10%.
Class: Mace Attack: 130
Weight: 120
Weapon Level: 3
Required Level: 70
Jobs: Novice, Swordsman and Merchant, Acolyte
Details
Weight | 120 |
---|---|
NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 130 |
Magical Attack | 0 |
Weapon Level | 3 |
Slots | 2 |
Restrictions
Level Range | 70 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Novice / Swordsman / Acolyte / Merchant / Knight / Priest / Blacksmith / Crusader / Monk / Alchemist |
Gender | Any |
Scripts
Use Script |
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bonus2(bAddRace, RC_DemiHuman, 5); bonus2(bAddEle, Ele_Dark, 5); if (getrefine() >= 7) { bonus2(bAddRace, RC_DemiHuman, 5); bonus2(bAddEle, Ele_Dark, 5); } if (getrefine() >= 9) { bonus2(bAddRace, RC_DemiHuman, 10); bonus2(bAddEle, Ele_Dark, 10); } |
Equip Script |
None |
Unequip Script |
None |