Viewing Item (Beginner Metal Two-Handed Axe) Ragnarok: Project Zero Control Panel
Basic Info
Name | Beginner Metal Two-Handed Axe[1] |
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Item ID |
620002
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Metal_TH_Axe_P
|
Type | Weapon - Two-Handed Axe |
A beginner's two-handed axe made of metal and further enhanced with steel.
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Indestructible.
When equipped as a Blacksmith class, Critical Damage + 3%.
When equipped as an Alchemist class, increases [Acid Terror] damage by 15%.
If +7 or higher, Critical Damage + 5%, ATK + 20.
If Base Level 20 or higher: For every 10 Base Level, ATK + 3.
(Up to Base Level 90)
Class: Two-Handed Sword Attack: 120
Weight: 0
Weapon Level: 3
Required Level: 1
Jobs: Swordsman, Merchant
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Indestructible.
When equipped as a Blacksmith class, Critical Damage + 3%.
When equipped as an Alchemist class, increases [Acid Terror] damage by 15%.
If +7 or higher, Critical Damage + 5%, ATK + 20.
If Base Level 20 or higher: For every 10 Base Level, ATK + 3.
(Up to Base Level 90)
Class: Two-Handed Sword Attack: 120
Weight: 0
Weapon Level: 3
Required Level: 1
Jobs: Swordsman, Merchant
Details
Weight | 0 |
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NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand + Off Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 120 |
Magical Attack | 0 |
Weapon Level | 3 |
Slots | 1 |
Restrictions
Level Range | Any |
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Usage | None |
Trade | Can't be dropped / Can't be traded or vended / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage |
Job Class Types | Normal / Upper / Baby |
Job Classes | Swordsman / Merchant / Knight / Blacksmith / Crusader / Alchemist |
Gender | Any |
Scripts
Use Script |
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bonus(bUnbreakableWeapon, 0); if (BaseJob == Job_Blacksmith) bonus(bCritAtkRate, 3); if (BaseJob == Job_Alchemist) bonus2(bSkillAtk, AM_ACIDTERROR, 15); if (BaseLevel >= 20) bonus(bBaseAtk, 3 * (min(90, BaseLevel) / 10)); if (getrefine() >= 7) { bonus(bBaseAtk, 20); bonus(bCritAtkRate, 5); } |
Equip Script |
None |
Unequip Script |
None |