Viewing Item (Booster Ballista) Ragnarok: Project Zero Control Panel
Basic Info
Name | Booster Ballista |
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Item ID |
700027
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Boost_ballista
|
Type | Weapon - Bow |
A Bow made for Hunter.
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CRI + 10, Bow damage + 2%.
Per refine level, ATK + 3.
Per 15 BaseLevel, ATK + 3.
If refine rate is 7 or higher, per level of [Steel Crow], ASPD + 1%.
If refine rate is 9 or higher, [Blitz Beat] damage + 10%.
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When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ATK + 2%, Bow damage + 10%, increases [Blitz Beat] damage by 1% per 15 BaseLevel, increases [Blitz Beat] damage by 15% for 60 seconds when using [True Sight].
Class: Bow Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Hunter Class
_
CRI + 10, Bow damage + 2%.
Per refine level, ATK + 3.
Per 15 BaseLevel, ATK + 3.
If refine rate is 7 or higher, per level of [Steel Crow], ASPD + 1%.
If refine rate is 9 or higher, [Blitz Beat] damage + 10%.
_
When equipped with Booster Power (Suit/Manteau/Boots/Ring(R)/Ring(L)), ATK + 2%, Bow damage + 10%, increases [Blitz Beat] damage by 1% per 15 BaseLevel, increases [Blitz Beat] damage by 15% for 60 seconds when using [True Sight].
Class: Bow Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 60
Usable Job: Hunter Class
Details
Weight | 0 |
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NPC Buy | 0 z |
NPC Sell | 0 z |
Refineable | Yes |
Equip Locations | Main Hand + Off Hand |
Stats
Range | 0 |
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Defense | 0 |
Attack | 160 |
Magical Attack | 0 |
Weapon Level | 4 |
Slots | 0 |
Restrictions
Level Range | 60 + |
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Usage | None |
Trade | Can't be dropped / Can't be traded or vended / Can't be sold to NPCs / Can't be placed into Cart / Can't be placed into Storage / Can't be placed into Guild Storage / Can't be placed into Master Storage |
Job Class Types | Normal / Upper / Baby |
Job Classes | Hunter |
Gender | Any |
Scripts
Use Script |
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bonus(bCritical, 10); bonus2(bWeaponAtkRate, W_BOW, 2); bonus(bBaseAtk, 3 * getrefine()); bonus(bBaseAtk, 3 * (min(120, BaseLevel) / 15)); if (getrefine() >= 7) bonus(bAspdRate, getskilllv(HT_STEELCROW)); if (getrefine() >= 9) bonus2(bSkillAtk, HT_BLITZBEAT, 10); if (isequipped(B_Power_Suits, B_Power_Boots, B_Power_Manteau, B_Power_Ring_R, B_Power_Ring_L)) autobonus3("{ bonus2(bSkillAtk, HT_BLITZBEAT, 15); }", 1000, 60000, SN_SIGHT); |
Equip Script |
None |
Unequip Script |
None |